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Social sound design

A new site dedicated to sound design has come to light this morning. The site soundplusdesign has been busy setting up Social Sound Design. It follows the same formula as Stack Overflow and Super User (for the programming/server geeks out there). In the words of the site creator:

“Sound design has many facets. As sound designers, we may step into the shoes of an artist, programmer, editor, storyteller or engineer. Because we play so many roles, we may not have all the expertise we need to carry out a project. The purpose of this site is to provide a community-driven knowledge exchange on all disciplines of sound design.”

I for one am very happy about this site coming into existence. I think once the community has grown a bit, it’ll be a really useful resource for us budding sound designers. In my programming and server work, other such sites following this formula have proven invaluable.

Get on this site and make it grow… Good work! On a side note of sound design community spirit, anyone reading this who is on SoundCloud and you have sound reels to show off, please join the Sound Design group.

Anyhow, check Social Sound Design here!

Theatre sound design

©JM Helps for SAE Education Ltd.

I recently attended a public lecture, here in Oxford, at the SAE Headquarters. The guy they had in was an Australian called Robin McCarthy – who has a lot of experience working with sound for theatres. He started off his career in smaller theatres and had quickly moved up to work in some rather large and successful places. His skills being stretched and going off in other directions to make sure the job could be done.

What was interesting to me was Robin explaining that the theatre, as an environment, is a great place for sound design and exploration – and this was something I hadn’t really thought about before. Music production and sound design for multimedia was all I had been thinking about since being interested in all this – but theatre? No, not really. Over Robin’s career, he had the pleasure of setting up sound systems, in theatres, from the ground up and he took it upon himself to do a masters in acoustics. Acoustics for sound is obviously a huge part of any sound work… For recording, for mixing and playback… and in theatres, it’s even more so. He explained how the ’sound stage’, created with the correct speaker placement, could be used to create realistic aural environments that enhanced the action on stage. Also, how he used particular sounds and parts of the sound spectrum (like low rumbling frequencies) to create mood and atmosphere. One example he gave was of a scene of two lesbians in love, both heroin addicts, where the love for each other was suffocating them. He pushed this feeling forward by recording dark atmosphere that sounded like it was in a fish bowl… The idea that there was no where to go. I could see how this would work, especially being in the audience watching the scene unfold.

In theatre, it’s all about queuing sounds to be in sync with the action on stage, and Robin introduced a few pieces of software that is regularly used in this line of work. One notable piece is a program called QLab by Figure 53 for the Mac. There is a free version for you to try and also paid licenses (that have more features) – always a good software business model if you ask me. He went on to explain how he admired Amon Tobin (an artist I very much love too) because he too uses layer upon layer of sound beds to create a final piece – just like what you do for theatre sound design.

It got me thinking that sound design for theatre is much more than just creating sound effects or Foley for a script – it’s more about being interactive and dynamic with what you have and ‘performing’ this on the fly. It seems like a nice mix of being a live engineer and a conventional sound designer wrapped up in one. An interesting side of sound work that I personally hadn’t thought about before.

For more information on SAE public lecturers, keep an eye on their website.

The talented Chris Kowalski

Sometimes someone comes along that just jumps out with talent. I was searching around for other sound designers and came across a guy called Chris Kowalski who runs the Analog Mad website. A fellow sound designer who has done a sound redux of a Star Wars trailer and a Tron trailer.

Not only are these totally professional and of extremely high quality, they were also made in Ableton Live. I love this, I use Ableton Live a lot, but it definitely lacks a few post production necessities (mostly the ability to nudge audio/midi clips!) So the level of his detail in this work is even more impressive.

Check out his videos below, check out the forum thread from him and check out his website.

Don’t burn out

The blog of Designing Sound is surely one of the best resources on the net at the moment for any aspiring sound designer. It has excellent content and every post is worth a read.

Of course there is so much over there that I could highlight, but I feel that the subject on not burning out, when work gets too much, is a topic quite close to my heart. I’m the sort of person who spreads myself incredibly thin sometimes – not just with sound related stuff but with all the other projects I do with Expressive Technique. I know exactly what it’s like to have a project deadline coming up and I seem to just work myself to utter destruction. A lot of the time, the people around me don’t even get a look in… and I’m sure my girlfriend has a lot to say about this too.

It’s a good little article that doesn’t just apply to sound stuff. So take a read here.